/// <summary>
/// 测试页2
/// </summary>
public enum levelKey {
        /// <summary>
        /// 道具编号
        /// </summary>
        id,
        /// <summary>
        /// 道具名
        /// </summary>
        name,
        /// <summary>
        /// 层级
        /// </summary>
        zIndex,
        /// <summary>
        /// 是否有方向
        /// </summary>
        hasDirection,
        /// <summary>
        /// 是否可消除
        /// </summary>
        canEliminate,
        /// <summary>
        /// 是否可穿过
        /// </summary>
        canPass,
        /// <summary>
        /// 占用格数
        /// </summary>
        occupy,
        /// <summary>
        /// 图片
        /// </summary>
        img,
        /// <summary>
        /// 初始方向
        /// </summary>
        dir,
        /// <summary>
        /// 是否可移动
        /// </summary>
        canMove,
        /// <summary>
        /// 是否有数量
        /// </summary>
        hasCount,
        /// <summary>
        /// 备用
        /// </summary>
        backup1,
        /// <summary>
        /// 备用2
        /// </summary>
        backup2,
}